House Party v0.14.2(update)



House Party v0.14.2 Free Download Windows version


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The House Party Game (which is currently available for free on the below mentioned site) is similar to many browser-based games, where your choice influences your success because you go ahead in the game, but it plays like the first person RPG with interactive game model, character and physics, like the above holiday suit Larry. My inclination is to take these games in a very rigid direction compared to the LSL series. The game will be foul, mature with language, nudity and sex, but hopefully it will be just funny and attractive. Although I'm working on gameplay mechanics right now, but for some purposes it is not yet a part of the story for some purposes. Although there are many storytelling and different results depending on your decisions.




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Developer / Publisher: Eek! Games
Censorship: Optional
Version:v0.14.2
Platform: Windows, Mac, Linux
Language: English

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Installation:
1- Extract to desired location.
2- Click on "HouseParty" to start

v0.13.0
• In the original story: Patrick began to implement the following opportunities: Patty's striking similarity, story time with Patrick, Genie in a Brettel
• In the original story: Rachel began to implement the following opportunities: turn up, Benedict Brahnhold
Added new character "Leah"
• Floating hand (control arm) removed in favor of a new right-click interaction system
• Most pickup-able items in the home are optimized for use with right-click options
• Added "breath" effect for Leah, Madison, Stephanie, Amy, and Rachel, (eventually everyone will be featured)
• Physics were added to the bits of Leah, Madison, Stephanie, Amy, and Racquel (will eventually be featured in all characters)
• Added Leah to main menu screen
• Added "Compubrah" environment
• Added Vape model
• Added music dock model
• Added MP3 player and headphone models
• Added Garbage Can Model
• Keys added to a ring model
• Added magazine model
• Added face Patrick
• Avatar image added for Lea
• Save games will now be compatible (starting with more than 0.13.0 versions)
• An audio pooling system was created to increase performance
Rebuild story maker data to be more user-friendly and intuitive
Official stories and translations are now kept in the Game Data folder. (Mod data remains in documents)
• Fixed an issue where background clans will not play in custom stories
• LOD system was created for Leah, Madison, Stephanie, Amy and Rachel (enhances performance. Eventually all characters will be ported)
• A problem was fixed, where the backbone of the background was not working properly
• Added background crap delayed for various events
• A problem was fixed in CSC where an error would occur when adding a new value to the fly
• Fixed an issue with female mating meter Recharging very fast
Modifying the position and size of some redirects in high-traffic areas, to reduce the possibility of highly automated revolving events being sent to Nzs
• In the original story: An issue was fixed to stop Madison from facing Ashley at the end of Madison's "intoxicated and disorganized" opportunity.
• In the original story: At the conclusion of "Siebling Warfare", an issue may be an issue to stop the player's "recharge" bar following an intimacy with Ashley.


• In the original story: An issue that can cause sexism with other NPCs or use its post-intimate lines / events due to "single actions" made by the player in Ashley
• In the original story: An issue may be fixed for Ashley to go out of her room to engage with the player in the intimacy related to • Ashley Warfare or Smooth Operator.
• In the original story: While moving through Ashley's Prank / Sibling Warfare Path, it was thought that slight changes in bubble time and appearances
• In the original story: An issue that can cause a player to spoil the "recharge" bar, after the player and Ashley are caught spying on Derek and Madison, if the player is making himself strong on time,
• In the original story: The player can not interact with the slider door for some time during the conclusion of Madison's intoxication and cluttering opportunity
In Original Story: Using Microwave with Coffee After Fixing the Microwave Now, an old / confusing inspection does not send text messages.
• In the original story: Some bold lines related to those who are not intended to speak "for speaking", the player will not now force Rachel to play the player if the player is out of sight line
In the original story: Various curves appear more easily to create content of Rachel's courage, and reduce the occurrence of some incidents.
• In the original story: Rascal's dare to stop those circumstances has been recreated the different scripted aspects of the material where savings and loading will break its behavior altogether. Rachel should now either a) Reset the current courage on him or B.) Continue to dare to continue progress while saving the game.
In the original story: The player can not talk to Rachel now, while he is making himself happy ... without at least the consequences



• In the original story: Minimal adjustment to create new 0.13.x / patric-centric content to work with Rachel's existing DIA content
• In Original Story: A minor discrepancy between Amy and Catherine improved during the background Chuter exchange
• In Original Story: Reflected spawn placement and methodology for all NPCs, which previously used different and frequent Warpotov events for the newgim positioning (when the game starts, to cut the random objects on the floor. Should help, or NPC appears to be tilted towards each other, etc.)
• In Original Story: A handful of typo set in Madison's story
• In the original story: An issue was addressed which could cause Patrick and / or Derek to pursue consistently after Frank, if the player awakens the franc, then he gets out in specific circumstances.
• In the original story: An issue that can cause Catherine to get out of the master bedroom, while the player is following Ashley drunk and disorderly opportunity
• In the original story: the discovery of "training day" should now fail if the player makes a wrong dialogue option with Vicky before his Hot Tub intimacy sequence
• In the original story: An issue was fixed where Frank could attack the player when he was given thermos to Rakel, even when he was consoles
• Modifying the position and size of some redirects in high-traffic areas, to reduce the possibility of highly automated revolving events being sent to Nzs
• Tweaks for the NoLoitering system to reduce CPU usage in some situations. Will not run even within the first 30 seconds of the new or loaded game
• Thirteen new moves added outside the home for use in stories
Added 'Cancell' submission to use with WalkTo console command. Can be used with one letter or 'all' characters
• Added new console command: 'timecale'. This allows the user to slow down or speed up most of the mechanics and sequences in the game outside the audio clip / voice acting. Most properly used for a detailed overview of waving cocks.
Customized physics calculations

v0.13.1

In the original story: the "... Screw Like a Bee?" Added opportunity for Lea
New achievements added in the original story: The Brahdyssey, Learning: it is something for dinner, if you initially fail ..., Benedict Brahrnold and a striking similarity
The player can now communicate with the partygoers using the new right click interaction
All interactive items in the house solved so that the player no longer has a "broken hand" when he right clicks and grabs.
Added motion to the items that are worn when the player is running or running
Added support to detect when and where an NPC is hit by a projectile. This promotion can now be written in the CSC.
Intimacy option 'MakingOut' added and adjusted so that it is aligned for NPCs.
Added electrocution VFX particle
Added electrocution SFX
In the original history: fixed an issue that allowed the player to grab the broom while it was mounted in the dirt hill while the speaker was attached to it. The player must now dismantle the ridiculous thing before taking both items
In the original story: the Patrick Opportunity "Palectrick Feel" implemented
In the original story: added to a Patrick VR sex output
In the original story: expanded on the CompuBrah functionalities
In the original history: added responses and repercussions relevant to the new "grope" fitter
In the original history: made a number of 'dead ends' bugs that are specific to the 0.13.0 Alpha release
In the original history: a handful of extra consequences added for betraying Patrick as part of the new 0.13.x content
In the original history: various typos addressed
New achievements added in the original story: The Brahdyssey, Learning: it is something for dinner, if you initially fail ..., Benedict Brahrnold and a striking similarity
*In the original story: fixed an issue where the player could request an immediate follow-up Handsy from Vickie between completing the first and her next dialogue
In the original story: the battle between Patrick and Rachael that starts most of the new content for 0.13 is now happening more randomly, which means that the player may first have to pursue other parts of his content
*IKReach console assignment added
Work Tool Alignment, Item Assembly Alignment, and Display Offset for Inventory Adjusted for Different Items relevant to 0.13.x
*The upstairs and downstairs guest toilets made usable chair-type objects
Pinched settings for compubrah bed and sex spot to improve appearance and overall sexiness by ... wait a minute, wear the 8 ... about 3%
*Fixed an issue that prevented the debug log from displaying the details of UnlockAchievement events correctly. This also ensures that they are displayed correctly in the CSC
*The WhereIs console command now always shows the total distance of the player's target character, as well as the height distance
Vickie's LODs, new breasts, buttgyngle and attached long hair added to her back for less clipping
In the original story: fixed an issue where the player could request an immediate follow-up Handsy from Vickie between completing the first and her next dialogue
In the original story: the battle between Patrick and Rachael that starts most of the new content for 0.13 is now happening more randomly, which means that the player may first have to pursue other parts of his content
In the original story: fixed a problem that prevented the inspection of the dresser in the bedroom from canceling the player's progress towards the performance of the "Inspector"

In the original story: the player has a chance to get the condom for Amy's Scavenger Hunt from Frank in case he is eliminated at certain points in the story

v0.13.3
Added new character "Leah"
In the original story: the opportunity to "Screw like a bee?" For Leah
In the original story: the following opportunities were added for Patrick: the striking resemblance of Patty, Story Time with Patrick, Genie in a Brahttle and Cloud of Mystery
In the original story: the following opportunities were added for Rachael: Turnt Up, Benedict Brahrnold
Added 5 new audio tracks
Added 6 new achievements
Added new voice acting for all the characters.
Removed the floating hand (control hand) in favor of a new system of interaction with the right mouse button
Optimizes most items that can be picked up at home for use with the right-click option
The player can now interact with the guests of the party using a new right-click interaction
Added a "breathing" effect to all the characters.
Physics added to the butts of all the characters.
Added "Compubrah" environment
Vape model Added
Music base model added
Added MP3 player and headphone models
Trash model added
Keys added in a ring model
Added magazine model
Aggregate of electrocution VFX particle
Electrocution added SFX
Cactus model added.
Neon sign model added
Added 2 models of flamenco turf.
Saved games will now be compatible with later versions (from versions higher than 0.13.0)
LOD system created for all characters (increases performance)
The privacy option "MakingOut" was added and adjusted to be aligned for the NPC.
Added TV player graphics for new songs.
He changed Madison television to a screensaver.
Some corrections / revisions were added for several voice performances
The new "Making Out" animations have been improved for all the NPCs and the player.
Some areas around the house where objects could be lost were corrected.
Created a queue of orders for dialogue, so the dialogues will maintain continuity when multiple conversations are activated at the same time.
NPCs that need to talk to another NPC or the player will now approach them and wait politely until they have finished with the previous conversion.
NPCs will now continue to turn to and remain close to anyone they have a conversation with.
The mechanic crouched while moving.
Some problems with the grip system were corrected.
He added a light to the flamingo area of ​​the lawn.
Adjusted lighting performance.
Fixed an issue where you could sometimes see "flashes" of lighting
He created an audio grouping system to increase performance.
Added new textures for the television of the room.
All characters were reduced to a skinless mesh (performance optimization)
Increase in the size of the thought bubble.
Fixed some problems with the ragdoll form (fainted)
Fixed Madison artifacts in the leg.
Solved the problems with the skin mask of Madison and Vickie.
Some errors that could occur in the main menu were corrected.
Fixed a problem that affected the position / visibility of the Vape smoke particle effect
The LockFPS console command was added, which will allow the game to be rendered at the maximum achievable frame rate. This command does NOT disable Achievements
Improved comment texts for a handful of console commands.
Exhibits additional events from the "SendEvent" game for story creators
Added support to detect when and where a projectile hits an NPC. This action is now programmable in the CSC.
He made the toilets up and down the guest bathroom with chair-type objects.
Modified adjustments for the compubrah bed and the sexual place to improve the appearance and the general sensuality to ... hold a second, charge the 8 ... approximately 3%
Fixed a problem that prevented the debug log from displaying the details of the UnlockAchievement events correctly. This will also ensure that they are displayed correctly in the CSC
The WhereIs console command will now always show the total distance of the target player, as well as their height distance.
Restructured Story Creator Data to make it more intuitive and easy to use.
Official stories and translations are now stored in the game's data folder. (The mod data is preserved in Documents)
Fixed an issue where Background Chatter was not reproduced in custom stories.
Fixed an issue where background chat delays did not work correctly
Delays in the background chatter were added to several events.
Fixed a problem in the CSC where an error would be generated when adding a new value on the
v0.14.2

Voice acting was added for Rachael, Patrick, Derek and Ashley.
New front door added
Graphics added to launch meters.
Laptop login screen (top) and desktop added
New design for thought bubbles.
Condensed dialog UI
Added BGC UI
The sound effects of Leah have been added.
Tweaked several animations
Fixed displacement in the user interface of the narrator
Analgesics can now be grasped
Improved and improved navigation system
Improved and improved combat system.
Little and improved lighting and post processing.
Fixed an issue where the characters could receive PassOut events when they had already been distributed.
Added a system to prevent NPCs from getting stuck anywhere on the map. This should be corrected automatically in most cases.
The characters will no longer travel to the NPCs in the hot tub, which will cause them to stand around the hot tub dressed
The characters should no longer be able to block the NPCs in the closet in Ashley's room
The characters no longer dance if they are not in the same room as the speaker
Characters now react to the WalkTo and ChangeLocation events much more quickly
Without labeling the armchairs as movetargets. This was causing the NPCs to enter them until another directive was issued.
NPCs can no longer have their orgasm meter beyond 100 while in position sixty-nine
Solved the clipping and transparency problem of Lety's shirt / jacket in doggy style
Fixed Lety's jacket disappearing at a distance.
It caught several colliders associated with the No Loitering system to further prevent accidental change locations. NPCs will no longer count as "marauders" if they are being fumbled, are currently talking, pose currently, or have an inaccessible / queued mandatory target they are trying to reach.
Added CharacterFunction Mechanic. It will work in a similar way to the elements of interactive elements, but they are activated from characters instead of elements
Fixed a problem that could cause NPCs to select an action item not enabled for roaming, such as the toilet (s) if they were invited to hang up with another NPC and the action item in question was within reach of the place of meeting.
Increase in the verbosity, viscosity, duplicity and luminosity of the registry for the changes of location of the NPC when they are invited to leave with a BFF
Minor adjustments to the debug log format to avoid cutting the text
The NPCs that have been renamed in the CSC will now display their personalized name on their Orgasm meter when they have dirty relationships with the Player
Fixed a problem that could lead to collisions with characters and ragdolls so that some elements are not properly re-enabled after being disassembled
Fixed a problem that could cause collisions with characters and ragdolls rags so that some elements get left and ignored after being thrown or released by the "raised hand"
In the original story: an issue that could cause Patrick to have permanently enabled the state of disorder was solved
In the original story: the player can no longer choose to leave Vickie's first Hot Tub HJ and then take pleasure in being close to her to continue her Opportunity. Yes, that's right, how do you like that 8 "nerf bat?
In the original story: an issue that could cause Patrick and Rachael to come together (via roaming Invite To Hang) after fighting was solved
In the original story: it solved a problem that could make Brittney no longer stay close to Stephanie if the player failed to find Amy's treasure in a specific way
In the original story: Fixed a problem that could cause Frank to use his "recently moved" dialogue after the player used the Slap Awake option on him, when Frank had not really been shocked recently.
In the original story: Amy will now use the new Front Door Exit Mechanism (s) + yard if the Player takes her away from the party
In the original story: changed Frank's launch of the closed briefcase to the new Throw SendEvent
In the original story: NPCs will no longer try to wander to Katherine while she is sick in the bathroom below

In the original story: the player can no longer use the channel while having intimacy with another character, as this can break the act of intimacy.

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